The Player as Mechanism

The Player as Mechanism

I’d like to draw your attention to a recent, and pretty splendid, Kotaku article by Quintin Smith. In it, Smith extols the tactile qualities of board games. He argues that ‘play is how we form emotional connections’ and that ‘the purpose of the game-as-object is to make it easiest to foster those connections, allowing everybody to invest in … Continue reading

Where You Been

Where You Been

Hello! For the past month, due to the demands of work, I’ve mostly had my head full of outmoded, alternative theories of evolution, and my fingers aching from trying to offer useful interpretations of the response these ideas received. An unshakable head cold made these ideas immovable, even long after I had finished work, such … Continue reading

Upset the Rhythm: A Review of 23

Upset the Rhythm: A Review of 23

At a large games club, as Oxford on Board is becoming, if you want to play a particular game on a given night it’s often necessary to have a strapline to tout the game in question. When snap decisions are being made, snappy rhetoric is a valuable tool. However, I confess that some of the … Continue reading

Winning Formula?: A Review of Crazy Lab

Winning Formula?: A Review of Crazy Lab

Crazy Lab, designed by Jordi Gené and Gregorio Morales, and released last month, is a curiously tricksy trick-taking number. A spin on the Sticheln formula, whereby each player is trying to avoid winning cards of a certain suit, Crazy Lab is lighter than its predecessor, but nevertheless conceals some strategy. The multi-suited cards used by Crazy Lab (showing flasks … Continue reading